Anglo-German War 39-45 (AGW) Version 1.2 December 16th, 2006 *************************************************************************** Manual errata: *************************************************************************** Reference Card errata: *************************************************************************** AGW installation: *************************************************************************** Bug Fixes: 1. AGW properly closes out a Strategic RR Move if the unit selected is not initially on a RR hex. 2. Fixed the following terrain hexes. Note that all custom scenarios must be rebuilt to include the change. All Schwerpunkt supplied scenarios have been modified by this patch. a. 87,76 railroad b. 163,56 port (Puck) c. 177,91 river d. 167,107 railroad 3. Disbanding a unit now causes its DF minus combat losses to be added to the appropriate Production Manpower totals. Version 1.0 amd 1.1 added the full DF to the tables. 4. AGW now prevents units from retreating due to combat into mountain hexes greater than 500 meters in elevation. 5. Losses to Greeks are now allocated to Allied side. 6. Fighter CAP units are not allowed to attacked in air-to-air combats, only defend. Search & Destroy units continue to be allowed to attack in air-to-air combats. 7. Naval assaults can now be made by mountain and naval infantry/marine units, in addition to infantry and airborne units. 8. Fixed bug where air and naval units return due to an unsuccessful operation was causing return to occur in future turns. *************************************************************************** Game Enhancements 1. Ground/air/naval unit selection for move operations can be done on the map as before, or by clicking on the desired unit in the stack display. Also, attacker selection for combat operations can be done on the map or via Stack Display. The Stack Display remains on screen until updated, allowing unit selection for multiple selection operations to be made more easily (Move No Attack, Move to Exploit, Strategic RR Moves, Attacker Selections during combats). 2. Stack Display now remains on the screen until the player mouse left clicks on the Close icon. The units displayed in the stack are the ones at the time of the stack display operation. For example, selecting a stack display, then moving a unit out of the hex, does not remove the unit from the stack display. However, all unit status is updated. 3. Additional countries are now capable of divisional separation into components, and reforming. France, Italy and Finland have now been added. USA, UK and Germany continue to be able to perform these operations. 4. Function Key 8 (F8) now stores the current map displayed, while Function key 9 (F9) now displays the saved map. 5. A capability has been added to allow the players to create a computer opponent plan for a phase using any text editor, load the plan upon AGW query, and AGW will execute the plan. The text file format is one number per line, and ends in 32000. The following operations are four lines long, with the first line being the number shown, followed by the unit number times 20 on the next line, followed by the destination hex x coordinate on the third line, and followed by the destination y coordinate on the fourth line. Note all planned operations must follow the AGW rules, and are checked during execution. There is one exception: Script Move, No Checks allows a unit move without any checking at all, and can be used if a valid unit move is not allowed by AGW. Naval_Escort 32001 Naval_Search_and_Destroy 32002 Naval_Supply 32003 Naval_Fire_Support 32004 Naval_Landings 32005 Naval_Transport 32006 Naval_Move_to_Port 32007 Naval_Supply_Mulberry 32008 Air_Fighter_CAP 32010 Air_Search_and_Destroy 32011 Air_Ground_Support 32012 Air_Tactical_Bombing 32013 Air_Interdiction 32015 Air_Supply 32016 Airborne_Drop 32017 Air_Recon 32018 Air_Rebase 32019 Move_to_Attack 32030 Move_No_Attack 32031 Strategic_RR_Move 32033 Move_To_Exploit 32034 Script Move, No Checks 32047 The following operations are two lines long, with the first line being the number shown, followed by the unit number times 20 on the next line. Digin 32037 Allocate_Reserve 32038 Set_Defend_Type_Hold 32039 Set_Defend_Type_Normal 32040 Set_Defend_Type_Give 32041 Allocate_Replacements 32050 Breakthrough (32044), Capture Hex (32045), and Holding (32046) combat operations are 15 lines long. An example Breakthrough combat is shown below. All units numbers are times 20. 32044 Defender_unit_number Attacker_unit_number1 Attacker_unit_number2 Attacker_unit_number3 Attacker_unit_number4 Attacker_unit_number5 Attacker_unit_number6 Attacker_unit_number7 Attacker_unit_number8 Defender_unit_number Pursuer_unit_number1 Pursuer_unit_number2 Pursuer_unit_number3 Defender_unit_number *************************************************************************** Order of Battle 1. Changed UK F12 Air Hq to an HQ unit. ***************************************************************************