Russo-German War 41-44 Patch v1.1 14 October 2001 Instructions: Place the patch file named setup.exe in the same directory you installed the RGW game. Hint: this is the directory with the rgw.exe file. Execute the patch by double clicking on setup.exe using My Computer. When requested, type the path name for this same directory. If you get an error message about scen52.rgw not being found, click OK and otherwise ignore the message. Scen52.rgw is a blank scenario used for creating your own scenarios from scratch, and can be downloaded from the Schwerpunkt web site if desired. After execution, rgw.exe will now be dated 10/14/01, 12:02PM. For Patch 1.1, only the rgw.exe and help files have been changed. The following fixes have been made for this patch: 1. Units that have moved using Move No Attack or Strategic RR Move are prevented from attacking in the subsequent Combat phase. 2. Stacking rules are enforced for pursuit moves after a retreat in combat. Also, pursuit movement into a hex with an enemy ground unit is prevented. 3. The attack modifier for being in a river hex does not apply to attacking air or naval units. 4. The .rgw extension is automatically appended to a filename supplied by the player during a Save As action. 5. The UNDO operation is disabled if the PBEM method of play is chosen. 6. Enemy units in the same hex with a friendly air unit performing a Recon operation are displayed. This is important only if the Fog of War optional rule is selected. 7. Reserves stay allocated for both player's part of the combat phases. 8. Defender units may be attacked more than once during a combat phase. 9. Air units performing Close Support operations may attack enemy ground units without a supporting friendly ground unit. 10. Replacements can be allocated even if Naval ops are prevented. 11. The check marks on the Options file menu track the state of the options after each scenario selection and during the scenario play. 12. Ground units are prevented from attacking enemy air units during their air operations. Air units may still be attacked when they are on the ground. Air units have a DF of 1 when they are attacked on the ground. Air units get terrain modifiers like a ground unit when they are attacked on the ground. Note that air units may perform Move to City operations to get away from the front lines during all weather conditions, including rain and snow. 13. The Replacements available, as displayed on the Status screen, remain positive or zero, never negative. 14. Ground units may move into the same hex with an enemy air unit which is performing an air operation. Ground units may not move into the same hex with an enemy air unit that is on the ground. 15. Destroyed units that have been rebuilt enter the game on the following hexes: Germany - Neustettin Italy - Neustettin Rumania - Timisoura Hungary - Miskolc Finland - Helsinki Russia - Gorki 16. During a combat, units that have a total offensive or defensive capability (including all modifiers) of less than one are adjusted to one. This prevents the excessively strong defender unit with combat/supply losses greater than their DF and modifiers. 17. Supply losses may vary from 0 to 15. End