Russo-German War 41-44 Patch v1.4 Changes (from v1.3) 7 April 2002 1. RGW now supports unit moves up to a maximum of 6. The supply truck movement factor was increased from 4 to 6. Strategic Railroad movement has been increased from 4 to 6 hexes. Four moves of up to 6 hexes (240 miles per phase, 480 miles per turn) are now available per unit via Strategic RR movement. However, supply checking and marking valid destination hexes for unit moves of 5 hexes or more take more time due to this change. The amount of time will vary based on the CPU speed of your PC. 2. Wilderness roads which carry supply were added at the following locations. These roads are displayed using red and gray, more fully cover the front line areas, and have a historical basis for supply movement. - Loknya to Kholm to Movotitsy - Kalach to Mikhailovka - Serafimovich to Mikhailovka - Kremensk to railroad - South of Toropets - Millerovo Degteva - Millerova to Artemov - North of Kalach - Southeast of Stalingrad - Vitebsk to Velizh - North of Smolensk - Kamyshin to Stalingrad - Izyum to Barvenkovo - Novorossiysk to Tuapse - Chekessk to Sukhumi - Labiskoe to Black Sea 3. Supply checking has changed. Railroad Conversion operations have replaced Destroy Railroad operations. Ownership of Railroad hexes is set upon loading a scenario. To change ownership, the player converts RR hexes during Turn Deployment Phase. RR conversions are allowed only in clear and snow weather. No enemy ground units can be in the Railroad hex to be converted. There must be at least one friendly RR hex (that has had supply traced to it) adjacent to the hex to be converted. The maximum number of conversions allowed varies according to the year, map segment, and player (German, Russian) as per the table below. Note that this rule requires the scenario file to be greater in size (226 KB versus 62 KB) so that the terrain array is passed for PBEM. The smaller old .rgw files will no longer work properly with patch 1.4. Converted scenarios must be downloaded. 22 Jun 41 9 Nov 41 8 Nov 42 14 Nov 43 2 Nov 41 1 Nov 42 7 Nov 43 29 Oct 44 #1-20 #21-72 #73-125 #126-176 Finland (y coord 0 to 11) 3,2 2,2 2,2 2,4 North (y coord 12 to 40) 7,2 3,3 3,4 2,4 Center (y coord 41 to 67) 10,2 3,3 3,4 2,4 South (y coord 68 to 99) 10,2 6,3 3,6 2,6 Black Sea (y coord 100 to 135) 5,2 6,3 3,4 2,4 4. The supply display attribute has changed. RR converted hexes are shown by empty grey and red circles, while an "S" in the circle denotes that supply has been traced in the previous Turn Completion phase. Units trace supply only to hexes (called railheads) that have been converted AND have been traced to supply source. 5. Units that have supply losses, and become in supply at the end of the turn, recover 3 supply losses per turn. Cavalry and HQ unit supply losses, due to retreats, are now recovered. Unit MF is now reduced by supply losses divided by 2, instead of supply losses. 6. The Tikhvin-Leningrad-Oranienbaum rule now works in all weather types (was snow and storm only). Note it still works only if Scenario Unique optional rule is chosen during setup. 7. Units that are not within 5 hexes of an enemy ground unit and are on a friendly railhead hex are exempt from the broken HQ links check. This allows reinforcements to be moved normally behind the front lines without regard to HQ distance and linkage. However, as you approach the front line, the player must assign a valid nearby link to the unit, or suffer the broken link penalties. The test occurs at the end of each Ground Move phase, rather than the end of each turn. 8. Air and naval units that are attacked on the ground have a total defense of 1, regardless of terrain, DF, TEM, etc. 9. Digin and Entrench ops cannot be performed during storm weather. 10. The winner of the game is announced in a dialog box, and the Status Screen is automatically displayed at game end. 11. Stack display of enemy units when Fog of War option has been selected now works properly. i.e. Enemy ground stacks that are adjacent to friendly units are displayed in the Stack Display area with the appropriate amount of information to maintain FOW. 12. Only friendly air units are displayed during the Air Phase. Air Interdiction now able to assign supply losses up to maximum of 15 (was less than the enemy unit DF). Air CAP is determined at the end of the non-initiative player's Air Phase, prior to assigning supply losses due to air interdiction. 13. A scenario unique rule has been added stating that each Axis combat unit (air, naval, HQ exempted) will get one supply loss per turn if the weather is storm. Loss is allocated at the end of the Turn Completion phase. Rule is in effect for all scenarios from 22 June 1941 to 15 March 1942. 14. Extended Move to Attack and Extended Move No Attack operations have been added. They operate the same as the non-Extended operations except the MF for mech unit is increased by two, non mech units is increased by one, and one supply loss is assigned per move operation. Where scenario unique rules prevent Move No Attack, they also prevent Extended Move No Attack ops. 15. Both attacker and defender units in a combat receive double losses if one defender unit is in Hold Ground mode. 16. RGW startup has been changed to eliminate the opening dialog box. The Mouse cursor shows an hourglass during map displays, computer opponent planning and supply calculations. 17. Terrain array information was altered for the following hexes: 84,56 22,35 37,29 57,15 59,13 67,13 62,06 16,41 60,11 60,12 92,30 90,38 90,39 65,87 64,88 96,89 75,75 64,21 81,00 13,61 13,62 13,63 35,47 24,65 35,69 80,102 80,103 98,109 115,41 This includes allowing naval movement to several port cities on the Baltic Sea. 18. Once you have installed patch 1.4, it is necessary to download all of the scenarios in the new format. To check if you have the new format, use My Computer to see the size of the scenario. The new size is 226KB, while the old size if 62 KB. 19. For full map scenarios, the difference in city points is divided by ten instead of 3 in order to calculate the impact to the P/M points.