• Create operational level wargames which are all at the corps/division/brigade level
  • Use the computer to keep track of the mundane tasks and mechanics of play that are associated with wargames.
  • Create a Computer Artificial Intelligence (AI) that is realistic, challenging and aggressive, but not predictable.
  • Use graphics as a tool to enable the player to more easily understand the game, not for eye-candy. Use sparingly.
  • Music and sound are okay for an arcade game, but are distracting for an operational level wargame.
  • Create wargames with an order of battle that is as historically accurate as possible.
  • Keep the computer system's configuration requirements minimal to allow wargamer's with older computers to play the games without upgrades.
  • Keep the wargame play very similar to the old operational level wargames in the boardgame format to bring back old wargamers to the hobby.
  • Attract new wargamers by appealing to people who enjoy history and love a game that is fun to play AND offers a challenge.
  • Keep the cost low for wargamers that have families and other life commitments that are more important.
  • Create wargames with scenarios in areas of World War II, the US Civil War and the Middle East that have not been previously been done.
  • Simulate these battles, which are in some cases one-sided, using a victory point system that compares players capabilities to their historical counterparts.
  • Automate the combat results table so that players can concentrate on strategy.
  • Publish wargames with improvements based on customer and reviewer feedback.
  • Offer optional rules that allow veteran wargamers to more closely simulate command and control of units.
  • Create games that can be used as educational tools in universities/schools

Design Philosophy