- Create
operational level wargames which are all at the
corps/division/brigade level
- Use
the computer to keep track of the mundane tasks and mechanics of
play that are associated with wargames.
-
Create a Computer Artificial Intelligence (AI) that is realistic,
challenging and aggressive, but not predictable.
- Use
graphics as a tool to enable the player to more easily understand the
game, not for eye-candy. Use sparingly.
-
Music and sound are okay for an arcade game, but are distracting for an
operational level wargame.
-
Create wargames with an order of battle that is as historically
accurate as possible.
-
Keep the computer system's configuration requirements minimal to allow
wargamer's with older computers to play
the games without upgrades.
-
Keep the wargame play very similar to the old operational level
wargames in the boardgame format to bring back old
wargamers to the hobby.
-
Attract new wargamers by appealing to people who enjoy history and love
a game that is fun to play AND offers a
challenge.
-
Keep the cost low for wargamers that have families and other life
commitments that are more important.
-
Create wargames with scenarios in areas of World War II, the US Civil
War and the Middle East that have not been
previously been done.
-
Simulate these battles, which are in some cases one-sided, using a
victory point system that compares players
capabilities to their historical counterparts.
-
Automate the combat results table so that players can concentrate on
strategy.
-
Publish wargames with improvements based on customer and reviewer
feedback.
-
Offer optional rules that allow veteran wargamers to more closely
simulate command and control of units.
-
Create games that can be used as educational tools in
universities/schools
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